00:00
00:00
View Profile I0TA
art decorates space, music decorates time

OPEN FOR COMMISSIONS!


n/a

Platformist

Turtle Island

Joined on 12/21/16

Level:
3
Exp Points:
53 / 100
Exp Rank:
413,158
Vote Power:
2.86 votes
Rank:
Civilian
Global Rank:
268,492
Blams:
0
Saves:
2
B/P Bonus:
0%
Whistle:
Normal
Trophies:
2

Comments (1)

you might aswel explain xm and module files then

XM is Fasttracker 2 format of module file. Fasttracker 2 is tracker software. A module file is a self-contained playable file that includes music data, samples and effect. The four most common module files are MOD (Protracker), XM (Fasttracker 2), S3M [Schismtracker] and IT (Impulse Tracker). Tracker doesn't age well with time, despise its revolutionary technology. When the world was still struggle making 808 synth, trackers were already being used to produce modern high quality track such as this shit http://malekith.free.fr/ and this http://artscene.textfiles.com/music/mods/IT/MODLAND/Warder/

These are my works http://modarchive.org/index.php?request=view_by_moduleid&query=173203

I actually have more but forgot to upload to there.

Anyway, you already have noticed already, those who were from the demoscene, often produce distinguish and unique stuff, regardless of genres. There's a simple explanation for this. Tracker force its user to think outside the box, often its user worked in very limited environment, and required you to have at least some knowledge on programming because FX and other value are all in hexadecimal. You never actually see visual of your music, everything is in code. Not to mention, you have to create your own samples, so everything is DIY down to its core.

Fun fact, Thomas Bergersen only got into sampling, PRECISELY BECAUSE his history of creating custom samples for his module projects. It was him that changed how EWQL produced their software.

So restriction breeds creativity, and from there you have endless possibility.